POLPOX / ぽるぽ
@polpox_avenger
Feedbacks, critics, opinions, and thanks.
Disclaimer and rules:
- I don't guarantee to reply. Check @polpoxEN on Twitter if I do.
- If is a feedback, you have to write and describe the reproduce step
- If you do not know what you're doing, do not use Japanese but English.
- Last but not least, write and behave like a humanbeing.
Disclaimer and rules:
- I don't guarantee to reply. Check @polpoxEN on Twitter if I do.
- If is a feedback, you have to write and describe the reproduce step
- If you do not know what you're doing, do not use Japanese but English.
- Last but not least, write and behave like a humanbeing.
POL-BOX
- お題Arsenal Extension is often missing several things if you use something like NIArms. Look at the XM8s - half of them don't even show up, even as variants.返信されたポストPOLPOX / ぽるぽ@polpox_avengerIf you mean NIArms XM8 Rifles particular Mod, cannot confirm. It shows 51 variants under H&K G36A1 perfectly finely.
- お題Hello. Your enhanced arsenal mod is great but there are no sorting options for me. I'm not using any other arsenal related mods.返信されたポストPOLPOX / ぽるぽ@polpox_avengerClick bottom-right of the screen.
- お題Hello, I really like the "Star Sphere" mod you made but there are some things I would like to see changed.
1. Sometimes parts of it flicker and it becomes quite distraction
2. The star light doesn't seem to really add much to the ground light despite being so bright when you are looking at it.?
Thank you for listening.返信されたポストPOLPOX / ぽるぽ@polpox_avenger1. Known and won't fix.
2. That is not a feature.
- お題Hello Pol-Box,
My question is about your "Plane Loadout Everywhere" mod,
I was wondering if you are planning to update it since there was new weapons coming from the "Expeditionary Force" CDLC such as the AGM-122M Sidearm and the Titan NLOS missiles. Those 2 are unique and the AGM 122M is an anti-radiation missile, which is the only one of it's kind, that would be a very nice addition into the game.
Otherwise, I would like to thank you for your great contribution to the ArmA community through all your mods and work. Thank you.返信されたポストPOLPOX / ぽるぽ@polpox_avengerDoes nothing to do with Plane Loadout Everywhere. - お題Hello, just discovered ur Arsenal Extension mod (so far i was using ur amazing and much needed Arsenal Search and Enhanced Arsenal), seems this would be even better than Enhanced Arsenal, but unfortunately this introduces a bug that i didnt have before - i cant move the weapon anymore to left and right after using the arsenal. Few people also report this on the Personal Arsenal mod (which i also use, but without that bug). With the other 2 arsenal mods from u, it also doesnt happen - so i was hoping u might be able to fix this. Just as additional notes: Im not loading ur other arsenal mods along, im loading ur base functions and i also rebound the teamswitch key, as suggested in the Personal Arsenal comments)返信されたポストPOLPOX / ぽるぽ@polpox_avengerWhat on Earth
> cant move the weapon anymore to left and right
does mean. Lean or Stance Adjustment? - お題Hey, is it possible to use the mod "MapTools Remastered" as a script version in a mission and not as a mod?返信されたポストPOLPOX / ぽるぽ@polpox_avengerMaybe. I won't provide any support.
- お題For the Advanced Artwork Supporter (Arma 3) Would it be possible to enable object specific customization for characters such as the GM CDLC featuring ranks, arm bands, and other insignia that disappear when turned into a model?返信されたポストPOLPOX / ぽるぽ@polpox_avengerUnlikely just to add GM things. Maybe maybe not.
- お題Hi POL-BOX. I noticed on your Ladder Tweak page you don't tell subscribers to use F2 to slide down ladder. It's very useful information for the mod. Great Mod, BTW. Thank you.返信されたポストPOLPOX / ぽるぽ@polpox_avengerThis is not even a default feature. It is a customizable keybind.
- お題Hi, I love your Driveable USS mod, but the inability to interact with the doors and the inaccurate collision have been frustrating for me. As such, I conducted a small experiment in Eden and Zeus. I overlapped all the official Destroyer components with those of the mod in the same positions and linked them to the main body of the Driveable USS, then hid the other parts of the Driveable USS. As a result, I found that I could walk around the ship normally and interact with the doors properly. However, it seems that even though I hid parts of the Destroyer, there still appears to be a collision parameter in the main body affecting interactions in some areas. I would like to ask if there's no further development planned for this mod, could you consider making modifications based on this concept, removing some of the incorrect collisions? This would allow the Destroyer to move normally and, when disabled, the official Destroyer components could provide the correct collision and interaction.返信されたポストPOLPOX / ぽるぽ@polpox_avengerNot going to happen, as I've stated in the Workshop.
- お題Hi, I am writing in regards to your mod: Star Sphere
When using Star Sphere, for whatever reason, during firefights or any weapon firing my and others FPS decreases immensely. We have tested extensively and recreated the same issue many times. And when playing without this mod our fps is fine.
No idea why it would cause this but just thought I'd write to tell you.
Thanks!返信されたポストPOLPOX / ぽるぽ@polpox_avengerCould because how it handles the system... it is actually a particle and it is necessary (I guess) to detect all particles. May investigate anyways.